Data Structures
Here are the data structures with brief descriptions:| sce_cbufferdata | A buffer data structure |
| sce_cindexbuffer | An index buffer |
| sce_ctexdata | A SCE texture data |
| sce_ctexture | A SCE core texture |
| sce_cvertexbuffer | A vertex buffer |
| sce_cvertexdeclaration | A vertex declaration structure |
| sce_error | A SCE Error |
| sce_errorsrc | A Source of SCE Error |
| SCE_MemAlloc | Store metadata about memory blocks |
| sce_scamera | A camera structure |
| sce_smesh | A mesh structure that contains all geometry informations about a mesh |
| sce_smeshface | A structure of a face |
| sce_smeshindexbuffer | Index buffer that stores many informations of the data's arrengment |
| sce_smeshvertexbuffer | Vertex buffer that stores many informations of the data's arrengment |
| sce_smeshvertexdata | Structure that stores vertices' data |
| sce_snode | Node definition structure |
| sce_soctree | Octree definition structure |
| sce_sscene | Scene desctiption structure |
| sce_sscenemodelrenderinfos | Scene model's renderer infos |
| sce_sscenerenderinfos | Scene's renderer infos |
| sce_sscenerenderstates | State of a scene's renderer |
| sce_stexture | A SCE texture that stores many informations about one or more textures |
| sce_sviewport | An OpenGL's viewport that defines and rectangular region where render |