Data Structures

Here are the data structures with brief descriptions:
sce_cbufferdataA buffer data structure
sce_cindexbufferAn index buffer
sce_ctexdataA SCE texture data
sce_ctextureA SCE core texture
sce_cvertexbufferA vertex buffer
sce_cvertexdeclarationA vertex declaration structure
sce_errorA SCE Error
sce_errorsrcA Source of SCE Error
SCE_MemAllocStore metadata about memory blocks
sce_scameraA camera structure
sce_smeshA mesh structure that contains all geometry informations about a mesh
sce_smeshfaceA structure of a face
sce_smeshindexbufferIndex buffer that stores many informations of the data's arrengment
sce_smeshvertexbufferVertex buffer that stores many informations of the data's arrengment
sce_smeshvertexdataStructure that stores vertices' data
sce_snodeNode definition structure
sce_soctreeOctree definition structure
sce_ssceneScene desctiption structure
sce_sscenemodelrenderinfosScene model's renderer infos
sce_sscenerenderinfosScene's renderer infos
sce_sscenerenderstatesState of a scene's renderer
sce_stextureA SCE texture that stores many informations about one or more textures
sce_sviewportAn OpenGL's viewport that defines and rectangular region where render
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